Impressions of Fire Emblem Heroes

As an aside, I inherently have a problem with reviewing a game that’s essentially free. Yes, you can purchase a number of things to improve the experience, but it’s essentially DLC, an add on. So actually rating it feels weird to me.

That said, I can give my initial impressions of it. It…just makes me long to play other Fire Emblem games.

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Developed by a combination of DeNA, Nintendo, and Intelligent Systems, Fire Emblem Heroes is the first mobile foray for Fire Emblem, where players can acquire a cast of characters from Fire Emblem history. So far the Shadow Dragon/Mystery of the Emblem games (Fire Emblem 1 & 3),  Elibe games (Fire Emblem 6 & 7), Awakening (Fire Emblem 13), and Fates (Fire Emblem 15) have representation in the initial rollout of the app, with more coming down the line, not only from these games, but from other games in the series.

You can sort of see that this feels far more polished than most mobile games. This might be due to the delay — it was slated to come out last year, but was pushed back by Super Mario Run. From the amount of artwork, the voice work, to some of the music, the effort is definitely there.

Whether the concept is acceptable, your mileage may vary. As it’s a popular type of game in Japan, you can see all of the concepts in this one — from stamina to getting a few amount of orbs, to having to need some luck to not only get the character you want, but at a high level, it’s almost a nuisance, but only if you choose to fall prey to what the developers want. And that’s up to you.

The big issue with Fire Emblem Heroes is the gameplay. It’s a bite sized version of console Fire Emblem. With a 8×6 grid, no dodging, or permadeath, it’s definitely a light affair. This doesn’t mean it’s not engaging, and the absurd difficulty is there. But while I was moving along the story, I became unsatisfied.

Well, in general the story is unsatisfying but for a mobile game it’s fine. But the faster I completed the maps, the more I longed to actually sit down and play a console Fire Emblem game. I think that’s going to be the draw — people who feel like there’s more to this franchise can purchase the games on various consoles. Otherwise, this is something to spend maybe 30 minutes to an hour on throughout a day.

Maybe that’s going to be enough for some.

This Was What Supporting Awakening and Fates Has Brought Us

marth.jpg

I was gonna use an Awakening and Fates picture but this artwork by this women was boss, so I used this instead

How did it feel to learn about a franchise from a 4 player free for all for friends?

How does it feel to support a franchise that managed to get progressively under the skin of its newcomers?

How did it feel when Awakening was intended to be the last in the series?

How does it feel today, January 19, 2017?

Well, let’s answer the questions.

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Some Initial Thoughts on Fire Emblem Heroes

Considering I wasn’t quite so hyped about a smartphone version of Fire Emblem, what was shown in the trailer was certainly…interesting.

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Coming to Google Play and Android February 2, Fire Emblem Heroes is definitely out for all the moneysss! Highlights:

  • Story: “A world with two kingdoms: the Emblian Empire, which wishes to rule all worlds, and the Askran Kingdom, which stands in its way. You are a summoner with the special ability to call upon legendary Heroes from different Fire Emblem worlds. In order to save the Kingdom of Askr from destruction, join the Order of Heroes and face a never-ending challenge.”

    This is probably the best way to integrate Fire Emblem onto mobile: be able to summon different types of characters from different FE games and fight on pretty simple maps. Not a surprise.

  • There’s a lot to digest, which includes understanding the “Weapons Triangle”, “Summoning Heroes”, Skills, etc. My guess is it’ll be way easier to understand when we can actually play it.
  • I was wondering how we would be able to interact with others, and having arena battles is definitely it. Definitely something to prep for.
  • February 2 seems super early, until you realize this was already delayed. So they might have had time to refine things and do additional artwork for the characters. It’s pretty cool to see.

What do you guys think of this mobile iteration of Fire Emblem? Does this just make you want to play FE all over again until its release next month?

 

Fire Emblem Warriors Extended Trailer Revealed, Also Coming to New 3DS

So when it was revealed last week that Fire Emblem Warriors was a thing, we got a very small teaser. This was a bit more than that, as it showed Chrom fighting off enemies and man does it feel weird for FE to be this type of 3D.

But anyways, the two biggest surprises is that it’s gonna be coming out sometime in the Fall, and there’s gonna be a New 3Ds version of this. I dunno about the 3Ds version, but I guess it makes sense. People still have that, no?

Look out for some roster predictions in the near future.

 

 

Fire Emblem Gaiden Returns as Fire Emblem: Shadows of Valentia

fire-emblem-gaiden-remake(Ok, it’s called Fire Emblem Echoes: Shadows of Valentia, but why)

Out of all the remakes to be announced in the Fire Emblem Direct, Fire Emblem Gaiden was the one I believed had no chance to come back, mostly because of its status as the black sheep of the series.

So I was flipping the fuck out immediately when I saw the two kids talking about Duma and Mila and was like, “Gaiden remake?!?”

So yeah, more thoughts on this soon, but this was one of the newest announcements of the Fire Emblem direct. Fire Emblem Echoes: Shadows of Valentia will be released on the 3DS May 19.

Update: Added some screenshots, and the JP trailer of Fire Emblem Echoes:

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Absolutely Logical Predictions For The Fire Emblem Nintendo Direct

fire-emblemThe Fire Emblem Direct is tomorrow. At 5PM EST. Focused on upcoming Fire Emblem titles.

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEee

Ok, shrieking aside, this is a pretty important direct, since it’s expected to showcase some stuff for the future. I can’t exactly know what they will share with the public, but I can guess.

But I’m actually saving my hopes for the end. Now think of this post like the Kickstarter model, but convert the money into time. That’s what I’m doing — however lengthy the direct is, that’s what will be revealed. The shortest direct of an individual game is 6 minutes (The Pokemon Sun and Moon reveal direct), the absolute longest is 39 minutes (Super Smash Bros direct April 2014). Ignoring that Smash is a crossover though, the longest non-crossover was Bayonetta 2 at 30 minutes.

So ascribing to this model, what could possibly be announced in this span of time?

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