Prior to Fire Emblem: Shadow Dragon, the Fire Emblem games that came out before it — Fire Emblem GBA, The Sacred Stones, Path of Radiance, and Radiant Dawn — had characters with basic personalities that in a wartime setting and the idea that you can’t bring them back into battle made you care enough about them that you had to keep them alive. Even if it was someone like Fiona.
I’m guessing this was also the case in prior Fire Emblem games, or the ones stuck in the Land of the Rising Sun. You know, Gaiden, Genealogy of The Holy War, Thracia 776, and The Binding Blade. Heck, even Ankoku Ryuu to Hikari no Tsurugi and Monshou no Nazo valued the idea of saving your characters, even if it wasn’t as fully released as the games after those two.
Shadow Dragon teaches you death is a legitimate strategy, and fuck keeping your characters alive, in the prologue.
Posted in FE 11: Shadow Dragon
- Tagged Death in Fire Emblem, Fire Emblem, Fire Emblem: Shadow Dragon, JRPG, Nintendo DS, Permadeath, RPG, Sacrifice in Fire Emblem, Strategy, Strategy RPG, Video Game
Well I finally beat the game over the weekend, so I guess I can give my final thoughts and observations about Shadow Dragon. This isn’t going to be long.
Would you believe me if I told you that past Fire Emblem games didn’t have a weapon triangle system? Well, I’m about to tell you past Fire Emblem games didn’t have a weapons system. Now, whether it was because of the limitations of the hardware or if it was something that Intelligent Systems didn’t think of until Genealogy of The Holy War, or it was because of the many challenges of Genealogy of The Holy War would’ve presented sans one (lengthy battles, more enemies, large maps, an improved support system, etc), who knows. But FE4 was the Weapon System’s debut, and it’s been in every game since then.
Let’s go talk about this feature then.
Posted in FE 10: Radiant Dawn, FE 11: Shadow Dragon, FE 12: Shin Monshou no Nazo: Hikari to Kage no Eiyuu, FE 13: Awakening, FE 4: Genealogy of The Holy War, FE 5: Thracia 776, FE 6: The Binding Blade, FE 7, FE 8: The Sacred Stones, FE 9: Path of Radiance
- Tagged Fire Emblem, JRPG, RPG, Sword > Axe > Lance > Sword, Video Game, Weapon triangle for the win, Weapons Systems
So a few weeks ago after watching the Fire Emblem anime, I had a desire to start playing Shadow Dragon and actually seeing ALL of Marth’s story. I was really pumped up to play it, so of course I started over and chose a difficulty level…
…And then in a matter of minutes, I stopped playing.
Granted, my days of playing video games obsessively is long gone (unless it’s something crazy addicting), but even so, I generally seem to play a good hour or two of a Fire Emblem game. Well, not for Shadow Dragon. Shadow Dragon unfortunately happens to fall into the trap of being a dated game after Awakening. I think that’s why it’s hard to play Shadow Dragon now.
That excuse could fly now, but I had this game when it came out in 2008. And I managed to beat the entire game in one go…once. Why is this bad? I’ve replayed every other FE game more than once. Uh-oh. What’s going on here? Guess I better share.
I was looking for something related to this post. Note the “was” part.
Tired of the static Fire Emblem modes where all you do is just try and outwit your opponents and you’re usually stronger than them in stats? Actually, you’re probably not, considering most of you just like it the way it is, and you want to keep your players alive. Well, too bad. In past FE games — or mostly the ones that never got released in the West — there was no difficulty levels, but the game was hard anyways. Starting with the unreleased in the West Fire Emblem: The Binding Blade for the GBA, an option to make it harder surfaced…
Let’s just say since then, things have gotten a bit crazier since.
Posted in FE 10: Radiant Dawn, FE 11: Shadow Dragon, FE 12: Shin Monshou no Nazo: Hikari to Kage no Eiyuu, FE 6: The Binding Blade, FE 7, FE 8: The Sacred Stones, FE 9: Path of Radiance
- Tagged FE 7, Fire Emblem, Fire Emblem Awakening, Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn, Fire Emblem: Shadow Dragon, Fire Emblem: Shin Monshou no Nazo: Hikari to Kage no Eiyuu, RPG. games, video games
I didn’t need to reblog these guys, but I got nothing for today, and the Akaneia Comics are related to Fire Emblem. So there you go. Enjoy! They also translated a second comic too.
“Wyrs…with a sword? WAT”
If you’ve been playing Fire Emblem: Awakening, you probably know that you have the ability to reclass your character into nearly whoever, with the use of the Second Seal. Well guess what? You could also reclass your character in a game that turned out to be the only Western released Fire Emblem game on the DS, Fire Emblem: Shadow Dragon.