Would you believe me if I told you that past Fire Emblem games didn’t have a weapon triangle system? Well, I’m about to tell you past Fire Emblem games didn’t have a weapons system. Now, whether it was because of the limitations of the hardware or if it was something that Intelligent Systems didn’t think of until Genealogy of The Holy War, or it was because of the many challenges of Genealogy of The Holy War would’ve presented sans one (lengthy battles, more enemies, large maps, an improved support system, etc), who knows. But FE4 was the Weapon System’s debut, and it’s been in every game since then.
Let’s go talk about this feature then.
Posted in FE 10: Radiant Dawn, FE 11: Shadow Dragon, FE 12: Shin Monshou no Nazo: Hikari to Kage no Eiyuu, FE 13: Awakening, FE 4: Genealogy of The Holy War, FE 5: Thracia 776, FE 6: The Binding Blade, FE 7, FE 8: The Sacred Stones, FE 9: Path of Radiance
- Tagged Fire Emblem, JRPG, RPG, Sword > Axe > Lance > Sword, Video Game, Weapon triangle for the win, Weapons Systems
I just recently played Chapter 13x: The Peddler Merlinus in Fire Emblem 7. This map was slightly more difficult than I gave it credit for, and I did make one screw up (man I suck), but in the end, I beat it. But throughout this whole chapter, there was only one thing I could think of.
Why Intelligent Systems, why did you ax this guy?!?
Posted in FE 6: The Binding Blade, FE 7
- Tagged broken, FE 7, Fire Emblem 6, Fire Emblem: The Binding Blade, Game Boy Advance, Games, GBA, Merlinus, Peddler, RPG, Transporter, Unit, Video Game
I was looking for something related to this post. Note the “was” part.
Tired of the static Fire Emblem modes where all you do is just try and outwit your opponents and you’re usually stronger than them in stats? Actually, you’re probably not, considering most of you just like it the way it is, and you want to keep your players alive. Well, too bad. In past FE games — or mostly the ones that never got released in the West — there was no difficulty levels, but the game was hard anyways. Starting with the unreleased in the West Fire Emblem: The Binding Blade for the GBA, an option to make it harder surfaced…
Let’s just say since then, things have gotten a bit crazier since.
Posted in FE 10: Radiant Dawn, FE 11: Shadow Dragon, FE 12: Shin Monshou no Nazo: Hikari to Kage no Eiyuu, FE 6: The Binding Blade, FE 7, FE 8: The Sacred Stones, FE 9: Path of Radiance
- Tagged FE 7, Fire Emblem, Fire Emblem Awakening, Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn, Fire Emblem: Shadow Dragon, Fire Emblem: Shin Monshou no Nazo: Hikari to Kage no Eiyuu, RPG. games, video games
Created this post exclusively to post above Lyn picture. Hot
All right, quick refresher for most of you: Fire Emblem 7 was the first Western released game in the Fire Emblem franchise. It came, it brought forth fans, and the rest is history. But that was 2003. It’s now 2013, and a thought has occurred:
Why did Intelligent Systems bother to include Lyn’s story when, for all intents and purposes, it didn’t serve for much when it came to Eliwood or Hector’s story? So let’s run with a few theories or you tell me why Lyn was created!
One of the many reasons why Fire Emblem 7 is great, and you should have played it when it came out way back when (2003), is the ability to have your characters talk to each other. Well, more like the ability to support each other. Supporting in Fire Emblem 7 had two benefits — the ability to increase your character’s stats, and the ability to achieve different endings with certain characters if you reach A support. Now, there were a lot of supports in Fire Emblem, and no, you had a limit back then so I couldn’t pair up with everyone, but here’s a few of my favorites.
So ok, based on the votes so far (and just a note: keep voting!), it looks like I’ll be doing my darnedest to cover what I can of Fire Emblem 7 for the Game Boy Advance. I kind of discussed some basic things about this game already, but for now I’m replaying this game, while also playing Awakening in my spare time. It’s times like this where I wish I could get three hours of sleep and still feel good to go…