Prior to Fire Emblem: Shadow Dragon, the Fire Emblem games that came out before it — Fire Emblem GBA, The Sacred Stones, Path of Radiance, and Radiant Dawn — had characters with basic personalities that in a wartime setting and the idea that you can’t bring them back into battle made you care enough about them that you had to keep them alive. Even if it was someone like Fiona.
I’m guessing this was also the case in prior Fire Emblem games, or the ones stuck in the Land of the Rising Sun. You know, Gaiden, Genealogy of The Holy War, Thracia 776, and The Binding Blade. Heck, even Ankoku Ryuu to Hikari no Tsurugi and Monshou no Nazo valued the idea of saving your characters, even if it wasn’t as fully released as the games after those two.
Shadow Dragon teaches you death is a legitimate strategy, and fuck keeping your characters alive, in the prologue.
Posted in FE 11: Shadow Dragon
- Tagged Death in Fire Emblem, Fire Emblem, Fire Emblem: Shadow Dragon, JRPG, Nintendo DS, Permadeath, RPG, Sacrifice in Fire Emblem, Strategy, Strategy RPG, Video Game
Well I finally beat the game over the weekend, so I guess I can give my final thoughts and observations about Shadow Dragon. This isn’t going to be long.
I think we all know most RPGs have something that either entices people or drives them away: grinding. Grinding is one of the aspects of RPGs that can be a slog or can be strangely addicting, and there’s a multitude of ways to grind, which ultimately depends on the game.
So yeah, grinding in Fire Emblem is different. That’s what I’m getting at!
I was looking for something related to this post. Note the “was” part.
Tired of the static Fire Emblem modes where all you do is just try and outwit your opponents and you’re usually stronger than them in stats? Actually, you’re probably not, considering most of you just like it the way it is, and you want to keep your players alive. Well, too bad. In past FE games — or mostly the ones that never got released in the West — there was no difficulty levels, but the game was hard anyways. Starting with the unreleased in the West Fire Emblem: The Binding Blade for the GBA, an option to make it harder surfaced…
Let’s just say since then, things have gotten a bit crazier since.
Posted in FE 10: Radiant Dawn, FE 11: Shadow Dragon, FE 12: Shin Monshou no Nazo: Hikari to Kage no Eiyuu, FE 6: The Binding Blade, FE 7, FE 8: The Sacred Stones, FE 9: Path of Radiance
- Tagged FE 7, Fire Emblem, Fire Emblem Awakening, Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn, Fire Emblem: Shadow Dragon, Fire Emblem: Shin Monshou no Nazo: Hikari to Kage no Eiyuu, RPG. games, video games
I didn’t need to reblog these guys, but I got nothing for today, and the Akaneia Comics are related to Fire Emblem. So there you go. Enjoy! They also translated a second comic too.
Fire Emblem: Gaiden, The Sacred Stones, Fire Emblem 7, Shadow Dragon, and The Binding Blade. Why am I talking about these? Well…let’s just say there’s a perfectly good reason for that, and it all involves Brawl. We’re gonna be listening to the remixes of these tracks.
Posted in Ankoku Ryuu to Hikari no Tsurugi, Fire Emblem 7, Gaiden, Shadow Dragon, Super Smash Bros Brawl, The Binding Blade, The Sacred Stones, The Sounds To Fire Emblem
- Tagged Entertainment, FE 7, Fire Emblem: Ankoku Ryū to Hikari no Tsurugi, Fire Emblem: Gaiden, Fire Emblem: Shadow Dragon, Fire Emblem: The Binding Blade, Fire Emblem: The Sacred Stones, Games, Music, ost, The Sounds To Fire Emblem, video games
“Wyrs…with a sword? WAT”
If you’ve been playing Fire Emblem: Awakening, you probably know that you have the ability to reclass your character into nearly whoever, with the use of the Second Seal. Well guess what? You could also reclass your character in a game that turned out to be the only Western released Fire Emblem game on the DS, Fire Emblem: Shadow Dragon.