A.K.A my strategy on beating Berkut in the Grand Hero Battle. Also cheating of course. Continue reading
Boy, it’s been a good couple of months since Fire Emblem Heroes has been released this year. So, what’s been the biggest change in the free gacha mobile game?
(Included the Japanese Trailer because I’m nice)
Guess I’m back with some thoughts on Fire Emblem Warriors! Specifically, the trailer they released for Japan Expo in France over the weekend.
From being weary of using Mages to missing characters, I’ve seen a number of people playing Fire Emblem Echoes and making a few mistakes! Let’s fix that problem by sharing some advice based on what I’ve picked up throughout the game.
- Saying that the roster had to be locked to mostly characters from the most popular games of their respective times (Shadow Dragon, Awakening, and Fates) because Fire Emblem could potentially have “Too many sword users” or something to that effect, then revealing already seven sword wielders in the main cast you play as (the original characters, Chrom, Xander, Ryoma, Marth, and Corrin) is extremely hypocritical at the moment. This is simply careless to say when you decide to make that type of reveal that most figured out when the Switch Presentation took place in January.
Ok, I’m mixing a bit of sarcasm and some seriousness into that diatribe. While I do think it’s much to make that type of statement, the reveal of the characters from FE are not a surprise. When E3 rolled around, I might have liked a surprise or two, but ultimately Koei Tecmo’s had to reveal how those characters you hinted at look in HD.
- So I’m admittedly baffled at the dismay from people in the community. Disappointment is perfectly fine, and there can be critique of the game itself and whether or not it’s being handled well. But comments like, “This game sucks” “It only uses the three worst games in the franchise” or “Not buying this game because Fates and Awakening are cancer” and many more out there a lot worse than this is pretty pathetic. There are only 7 characters revealed in this game right now.
- I can only think it’s just my age showing here, but, isn’t patience a good thing now? The last thing I want to do is criticize a game where we’ve seen maybe 30-40% of the build (might even be less than that), then when more information slowly tricks out it actually looks like the FE Warriors game I wanted.
- Anyways, it sucks that there’s this type of aggressive anger over this. How can anyone get into this franchise with this type of policing? Well, I’ll tell you this — chill out with that. I need my Genealogy of the Holy War remake damnit, and I refuse to let gatekeepers gatekeep!
…speaking of remakes I have been playing Fire Emblem Echoes. (In case the backgrounds hasn’t informed you). This is the first FE game where I’ve essentially taken my time beating the game (Normal/Classic). Is that a good thing or a bad thing? I’ll have to get back to you on that.
Anyways, are you still looking forward to FE Warriors? For those who do have some issues with it, can you share why?
As an aside, I inherently have a problem with reviewing a game that’s essentially free. Yes, you can purchase a number of things to improve the experience, but it’s essentially DLC, an add on. So actually rating it feels weird to me.
That said, I can give my initial impressions of it. It…just makes me long to play other Fire Emblem games.
Developed by a combination of DeNA, Nintendo, and Intelligent Systems, Fire Emblem Heroes is the first mobile foray for Fire Emblem, where players can acquire a cast of characters from Fire Emblem history. So far the Shadow Dragon/Mystery of the Emblem games (Fire Emblem 1 & 3), Elibe games (Fire Emblem 6 & 7), Awakening (Fire Emblem 13), and Fates (Fire Emblem 15) have representation in the initial rollout of the app, with more coming down the line, not only from these games, but from other games in the series.
You can sort of see that this feels far more polished than most mobile games. This might be due to the delay — it was slated to come out last year, but was pushed back by Super Mario Run. From the amount of artwork, the voice work, to some of the music, the effort is definitely there.
Whether the concept is acceptable, your mileage may vary. As it’s a popular type of game in Japan, you can see all of the concepts in this one — from stamina to getting a few amount of orbs, to having to need some luck to not only get the character you want, but at a high level, it’s almost a nuisance, but only if you choose to fall prey to what the developers want. And that’s up to you.
The big issue with Fire Emblem Heroes is the gameplay. It’s a bite sized version of console Fire Emblem. With a 8×6 grid, no dodging, or permadeath, it’s definitely a light affair. This doesn’t mean it’s not engaging, and the absurd difficulty is there. But while I was moving along the story, I became unsatisfied.
Well, in general the story is unsatisfying but for a mobile game it’s fine. But the faster I completed the maps, the more I longed to actually sit down and play a console Fire Emblem game. I think that’s going to be the draw — people who feel like there’s more to this franchise can purchase the games on various consoles. Otherwise, this is something to spend maybe 30 minutes to an hour on throughout a day.
Maybe that’s going to be enough for some.